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Armored Core 4 | 
enlarge | From: Sega Of America, Inc. Category: Video Games
List Price: $49.99 Buy New: $22.25 You Save: $27.74 (55%)
New (16) Used (9) from $10.49
Rating: 14 reviews Sales Rank: 3101
Platform: Xbox 360 Genre: Fantasy Action Games ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 68012 Model: 68012 UPC: 010086680126 EAN: 0010086680126 ASIN: B000JIPGSY
Release Date: March 20, 2007 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: BRAND NEW - FACTORY SEALED - In stock. APO/FPO welcome. Immediate first class shipment!
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| Features:
| • | Multiplayer functionality - Up to eight players to battle online | | • | Join one of six factions specializing in different aspects of battle | | • | 30 missions played out in detailed futuristic 3D environments | | • | Fly through canyons and rip through cities battling multiple enemies | | • | Deploy Quick Boost and Over Boost features for precise explosive movement and precision control of AC units |
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| Editorial Reviews:
Product Description Armored Core 4 reinvigorates next-generation platforms with the classic action that defined mech games! This 10th anniversary edition of the hit games has an all-new storyline, new environments, and online capability. Engage Primal Armor the all-new defense shield that adjusts its strength according to specifi c battle conditions
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| Customer Reviews: Read 9 more reviews...
Armored Core 4 Personal Review July 14, 2008 This is an excellent high action game. The controls are hard to get perfect for all you have to do but its well worth it.
A great collection to mech games in 360. June 10, 2008 0 out of 1 found this review helpful
This game is fun. You can create your own mech with LOTS of parts. It can enjoy and excite you for about 5 years. You can have custom controls and apply paint job to your mech. Who doesn't like armored core 4?
The most underated game on the 360 March 10, 2008 1 out of 1 found this review helpful
Most professional game reviewers have three trends in their criticism of this game.
1. Missions are too short
Although some missions can be played in less time then it takes to load the mission, this is generally not the case. In past armored core games they had missions that would take long amounts of time to complete. This went against one of the main focuses of this game which was trial and error. Now instead of realizing half way through a 30 min. mission that you can not complete it cause you have run out of ammo, you won't have to commit 30 min. to trying the mission over again. This makes the game more approachable.
2. Bad story and Control scheme
Although the Controls are hard to master, its hard to imagine a different control setup if there were real Armored Cores scouring the planet. As for the story, it is pretty bad, but for mech games its not too bad.
3. Custimizing the Armored Cores is too complicated
For your first hour playing the game, yes it is too complicated. It won't be so baffling though that you'll give up.
4. Someone else told me that the game is too hard
TOO HARD? Not at all. I got through it with only restarting four missions over again.
Overall
The game play is amazing, the story is bad, the missions are A little too short, and the online component is fairly robust. Right now there is a lack of fast paced action games. Armored core 4 fills that gap even if it is just for the purpose of having fun and of corse blowing things up.
Good, if you're renting it. January 29, 2008 0 out of 1 found this review helpful
I had the chance to try out this title a couple of weeks ago. The last mech games I played were on the SNES--I can't even remember their names now, but they were good fun and I was looking for more of the same here. That is, unless you count Lost Planet as a mech game--which it is, but only to a degree. Most of the game takes place on foot. In Armored Core 4, all the action takes place in a six-story mech armed with weapons the size of tanks. Good times!
One thing I really liked about this game was the mobility of the mechs. They always felt cumbersome and unresponsive in every other mech game I've played, but not here. The jets you can use to "ski" along on the ground or fly through the air let you dodge incoming fire or skirt around a building to flank an enemy--and it looks cool as heck.
The action is intense--it's rare to have a moment where you're not being shot at in the missions. You must stay on the move, or you'll get hit with a volley that'll knock off half your AP (armor).
That said, I also found this game to be incredibly frustrating, play-wise.
For instance, you can click in a thumbstick to lock on a target...but rarely, if ever, do you lock onto the CORRECT target. You can have your crosshairs resting on an enemy, click to lock him in...and the game will lock on to a target a thousand feet behind you on the other side of a hill. It seems as if using that button locks you on to a completely random target in the level. Sometimes I would lock on, and not even be able to find the locked target. I would just proceed for the rest of the level without having the ability to use lock (since I couldn't figure out how, or even if, I could unlock the targets.)
The weapons feel underpowered. They aren't--they're devastating--but to fire a thirty-foot-long cannon and hear "PIP" as the sound effect and see a little yellow dot fly slowly toward the enemy--just doesn't do it justice. You can jet forward at almost the same pace as your rounds fly downrange. The refire rates are quite slow. The missiles are just streaks of gray smoke that may or may not hit the target (depending on the ones you're using--some do the trick nicely, others act like the Drunken Missile gun from Rise of the Triad). Sometimes your missiles will just fly into the ground. Reminds me of the old Vietnam-era Sparrow AAM that would just randomly decide whether or not it would stay locked on target.
And the controls--the controls were the worst aspect of the game, hands-down. They were completely counterintuitive, placing the jet controls on the triggers and the weapons on the A and X buttons by default. This led to me continually using my jets in combat and wondering why my enemies weren't exploding. I did reconfigure the controls by switching my weapons to the triggers and the jets to the buttons...but when I did that, I found that I couldn't use the jets and shoot at the same time. It required me to contort my right hand in an unnatural way trying to punch three buttons at the same time while holding down another. No matter which configuration I tried, I was always struck by how hard it was to press the right buttons in the right order. Seems like a weird thing for a videogamer of twenty years to say--and it is. I can pick up 99% of games in no time. This game I just couldn't get the hang of. The controls were too awkward.
Finally--and this is my last negative, I swear--the levels were very unbalanced. You will play one level and beat it without taking a hit...and then the very next level will be so frustratingly hard that you'll want to throw down your controller. And so on and so forth. The levels in this game either present no challenge whatsoever, or are nearly impossible to complete. Luckily, you can skip over most of the impossible ones (but not all of them, which is why this game was returned unfinished.)
Now, let's end on another high note.
There's a great deal of mech customization options in this game. Not only can you replace any part of your mech, from chassis to legs to arms to radar to missiles and backup weapons, but you can also repaint your mech to suit your tastes. You can even add your own custom insignia to your mech's shoulder, or use a pre-made one. Mine was dark red with black trim--Blood Angel colors. Gotta love that scheme.
If I could have mastered the controls and gotten past the imbalances, this game might have stayed in the console longer. As it is, it was quite good for a few hours of fast-paced shoot-em-up, but little more than that.
This game is definitely worth a rental--and if you can find it for 20 bucks or less, it's worth buying. I wouldn't pay new-game prices for a copy, though.
Needs a plot May 24, 2007 The graphics on this game are decent, but not great. It is apparent that some effort went into designing the buildings, bridges, etc. The real weakness of the game is the lack of a plot. Yes, there is an excellent game intro. Once you start the game you get a nice, if threadbare, plot. Then you start the play the missions, and you get mission briefings that do little to advance the plot. I expected something, anything, to move the story along.
Rent it for an hour of fun, but do not waste the money to buy it.
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