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 Location:  Home » Video Games » All Games » Far Cry 2  

Far Cry 2

Far Cry 2

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From: UBI Soft
Category: Video Games

List Price: $59.99
Buy New: $37.90
You Save: $22.09 (37%)



New (28) Used (10) Collectible (2) from $33.85

Rating: 3.5 out of 5 stars 46 reviews
Sales Rank: 171

Platform: Xbox 360
Genre: shooter_action_games
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 34408
Model: 52408
UPC: 008888524083
EAN: 0008888524083
ASIN: B001ASJIRM

Release Date: October 21, 2008
Availability: Usually ships in 1-2 business days

Features:
  • First-person shooter for Xbox 360 gives players an open-ended gameplaying experience
  • Roam the beautifully detailed jungles and savannah of Africa
  • Pick up a wide range of weapons and hop into different vehicles
  • Dynamic environment, including day-night cycles and fire propagation
  • Online multiplayer supports up to 16 players

Similar Items:

  • Fallout 3
  • Call of Duty: World at War
  • Gears of War 2
  • Left 4 Dead
  • Fable II

Editorial Reviews:

Amazon.com Product Description
Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Xbox 360 features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.

Far Cry 2

Players:
Offline: 1
Online: 16

Multiplayer Modes:
Deathmatch, Team Deathmatch, Capture the Diamond, Uprising

Format:
Native 720p high-definition output.


Far Cry 2 brings you to Africa where you'll explore the savannah and the jungle. View larger.


Far Cry 2 features real-time night-and-day cycles. View larger.
Outstanding Graphics
Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.

Expansive, Realistic Environment
Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.

Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.

Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.

Huge Range of Weapons and Vehicles
Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.

There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.

Multiplayer Options for up to 16 Players
Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.




You can explore the world of Far Cry 2 from inside a car or flying on a glider.




Customer Reviews:   Read 41 more reviews...

3 out of 5 stars Far Cry 2 Could Have Been Great   January 8, 2009
I'm a huge fan of Far Cry and sandbox/freeroaming games . I've played Far Cry more times then i care to remember and enjoy every which way i could get through each section. Granted it wasn't a true sandbox like Oblivian but still the approach to each situation was sandbox enough for me. With that being said:
Pros:
Far Cry 2 does a great job with the sandbox style of play, and the graphical environment, there awesome, everything i expected. Even the day and night timeline works for me. The weapons are great and when using them they do what you would expect, like an RPG will blow up a truck, car, ammunition dumps, etc. Gun just affect things that would be affected by small arms fire. The AI is smart, smart enough to get the heck out of your rain of bullets if he can, they will even work together to some degree, enough to make you concerned about their intentions. The missions are built in a way that make you think of how your going to approach them. You really need to scout them out to be able to supprise the AI and have the upper hand in the battle.

All said and done i would rate the pros as being about a "4".

Cons:
The fast one i'm going to mention is the biggest one in my book, check point respawns. Lets look at it from the perspective of reality, your in Africa, where the environment (roads, railways, transportation) isn't exactly the best. Reality would say that if a merc takes out a check point of 3-5 men that check point would be secure except for the passing patrol maybe. They should be able to leave the check point to continue they're mission and return 15 minutes later and find the checkpoint to still be secure. If not that would mean there is a reserve of men close by that you may want to consider taking out first next time. Far Cry 2 seems to have an element in it called "we don't pay attention to time". The men are back at the check point even though only 15 minutes have gone by in game. Why have day and night effects if your not going to pay attention to time? Baffled....That type of game programming is so "90's".
I'm sick of the checkpoint fights, you destroy one and it comes back if you leave its sight. Now, i just drive trucks through the woods to avoid them.
The other con i have is the environment when it comes to the sandbox and how it works with missions. You can have 5 missions in the same spot. How? Did one bad guy die and another decided two days later that, that would be a good place to setup shop? And the next guy? and the next guy too!?!? If your not going to take the time to build the areas that those enemies would have actually set themselves up then don't build them. Have only the orginal mission, i don't need 5 unrelated missions to the same exact spot!!

With sandbox style of play comes game play responsibility, you have to be accountable for poor game play management. You shouldn't have a sandbox thats linear in game play, sandbox games leave it to the gamer to decide how to game is played and finished, not the programmer. Oblivian is a great example of game play responsibility. If you come across an area you shouldn't be at yet be ready to die or run for your life, because all the missions have designated spots in the sandbox so you will run into them out of order if you roam!! That makes the environment of the game much more realistic and fun!! At this point i should have run into the Jackel 100 times because i've roamed every where!! When you create a sandbox game you need to stop thinking linear and starting thinking about a complete environment. Not "Level 1" and then "Level 2", but about how these missions work in conjunction with one another and how they help you finish the game.

This is enough to make me very disappointed in the game. It has a replay rate of about 1. Why? Because every mission is a replay!! And its boring.

I rate the cons at a 1 also, the technics used are way to "90's" game play. With advancements in technology(hardware/software) game play should also follow.

I rate the game a 3 only because credit needs to be given where it is due. Ubisoft builds graphically the best games out there, that would be an 11 on my amplifier....



4 out of 5 stars Great game to some people   January 6, 2009
I really liked this game. I like the sand box setup leaving you to choose how you will take on a mission. The level of reality is good but not overly done. Few complaints: big world means long travel but that makes sense. Also the AI can either big really hard or dumb.


3 out of 5 stars Best in Small Doses   January 5, 2009
Like everyone else has stated- this could have been a great game, but it isn't. Really the only way to have fun playing this game is to travel from one safe house to another and quit for the day. This would constitute about 1/3 of a side mission equalling about 2 hours of your time. In that time span, you'd have battled 4 thousand outposts (that you've already defeated), 12 thousand cars, and walked for at least 1 and 1/2 hours without doing much of anything other than find some diamonds playing a modified version of hot and cold. I'm not sure what stealth the other players are talking about since the enemy AI units all have supervision and will kill you on site. You'd could be 1/2 mile away from an outpost, under brush, on a dark rainy night- and they'd spot you. Once they spot you- they charge. And- they all want to kill you! You take a UFLL mission- the UFLL still want to kill you, you take APR missions- they still want to kill you. Seriously- other than safe houses, a bar, and a neutral zone- everyone wants to kill you. I guess that's ok for the action, but after a while you'd rather just be able to go and complete a mission without the 8 hours of pre-mission combat.

In small doses this game can be fun (do a battle with some hyper-aggressive AI)- but I can't even imagine the tediousness of trying to complete the whole darn thing or trying to follow the story.

It's too bad- this game could have been awesome...



5 out of 5 stars Incredible Game!!   January 5, 2009
Wow...this game has it all. The world never ends, once its loaded (about 15-20 seconds) you'll never need to reload again for more of the map (unless you die). UBI did it again on this one. The story is awesome, a total thriller!!!

Weapons are awesome, AI is never the same.

What makes this game so awesome is the Map Editor. INCREDIBLE!!!! You can create anything you want anyway, shape, or form. Please check out a video on the map editor.

Multiplayer is just another awesome thing. You'll also be able to play on your own maps on XboxLIVE! Their are many different ways to win, different game modes, unlimited # of maps!

I HIGHLY recommend this game!



3 out of 5 stars Severly lacking in greatness.   January 3, 2009
Far Cry 2 is certainly not a bad game. There are aspects that are done very well, and others that completely missed the mark. The result is typical of many next-gen games -- tremendous potential, but fell miserably short of hitting the target.

Let's start with the good aspects. Most obvious is the map -- the game world. It's massive. It's diverse in its landscapes and it's the embodiment of the free roaming feature that many games aspire to. Then comes the FPS part. Each gun feels very unique and combat is fun and realistic (as if I've ever been in actual combat).

There are other things that are done very well. Far Cry 2 probably has the best fire system in any game. Also, the way you approach a task with regard to strategy is completely up to you, although you will probably end up finding your particular strategy and sticking to it the entire game. Personally I chose a stealthy sniper.

The rest of the game is pretty bad starting with the voice acting. It's absolutely horrendous. I'm usually not a critic of voice acting, but in Far Cry 2, it's so bad that you can't ignore it. It's like the exclamation point stressing how little they cared about story in this game because the story is just a murder delivery system rather than an entertaining part of the game.

Then comes travel. I find it interesting that the best aspect of this game, the massive world, is also the most tedious aspect. It wouldn't be such a big deal if EVERYone didn't try to kill you (and I mean everyone) and checkpoints didn't repopulate enemies after a few minutes of you clearing them out. On top of that, your character is no track star. You can only run for about 30 paces before you tire out. That makes traveling around without a vehicle that much more tedious. Your character is also incapable of climbing anything, which makes no sense.

Now, when it comes to video games, what makes them fun is that all the little annoyances of reality are left out. For example, you don't have to go to the bathroom or eat. It's just assumed that it happens. In Far Cry 2, they included many of these annoyances. Your character has Malaria and goes into fits of yellow fever every now and then. Why? Why?!! Also, you have to whip out a map when you want to see where you are going. There's no mini-map. Then there's the whole jamming guns thing, which is actually fine because it becomes a non-issue later in the game when you buy good weapons and upgrade them, but still an example of odd choices that take away from the fun.

I mean, because if we're being completely realistic, then you wouldn't be able to use your map when you go in the water because your GPS is not waterproof. And you wouldn't be able to heal bullet wounds with a pair of pliers and some magic health injections.

Then comes the game. Far Cry 2 is an FPS that strives to have RPG elements, but it's ridiculous. You basically walk around Africa and murder everyone you see because everyone you see, if not specifically related to the story, is trying to kill you. They see you driving past them at high speed, they shoot. There's no discretion. They just kill everything. It makes the game rather one dimensional. I mean, how the hell do they know that you're the enemy if you are driving in their car? Please.

So, when it comes down to it, Far Cry 2 is little more than a fire and murder simulator. If you pass on this game, you're not missing much.

Then to top it off, you lose all of your Safe House Upgrades mid-game and you have to get them all over again. It was at that point that I returned the game to Gamefly. I didn't even bother with the multiplayer because I have Gears of War 2.


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